At Game Developer Conference (GDC) to be held in San Francisco, Microsoft will provide insight into the next version of the graphics API, DirectX 12. The event is scheduled to be held on March 20, and it has already begun to create a build-up for the anticipation with news of this sort.
While not much has been disclosed about it at the moment, it may be safe to assume that AMD, Intel, NVIDIA and Qualcomm are more or less there or thereabout.
It isn’t Microsoft that is giving away any concrete information, but the event schedule that provides inkling or two about what could be in offing. A surmise in sync with available information seems to be suggesting that DirectX 12 will probably provide lower-level access to hardware, identical to AMD’s Mantle API.
In other words, low-level access to the hardware would mean optimum to acquire from and still make better utilization of the same. While the announcement of DirectX is on the card for March 20 and it would be much eagerly awaited, but its release is not likely till next year. As it’s the usual practice with Microsoft that it releases newer versions of Direct X with new versions of Windows, it’s likely that it could very well find its way into the market with Windows 9 next year. In a move like DirectX also being a part of ensuing version of Windows Phone and supporting the identical features as the desktop editions of Windows, it’s apparent that a game conceptualized for DirectX 12 on Windows platform would probably run on Windows Phone too.
At this juncture, little is known about DirectX 12, but the title and descriptions of a few sessions at the annual Game Developers Conference would suffice to kindle the curiosity. Microsoft may officially present DirectX 12 in the main talk titled “DirectX: Evolving Microsoft’s Graphics Platform” defined as follows:
“For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console. Come learn our plans to deliver.”
It brings to the fore how Microsoft intends to render the market and customers satisfied with respect to more effective tools for developers, enhanced performance and support for what is termed as “unparalleled assortment of hardware” with categorical reference to PCs, tablets, phones and consoles.
In no uncertain terms, for those who comprehend the nature of the development, DirectX 12 would come across as the maiden plunge into the next generation for the platform from the time since DirectX 11 emerged to the scene in 2008. DirectX 12 is much eagerly awaited, for all the right reasons.