GGRS vs Netcode for GameObjects
| GGRS | Netcode for GameObjects | |
|---|---|---|
| Free plan | No | No |
| Free trial | No | No |
| Paid from | — | — |
| Open source | No | No |
| Platforms | Web | Windows, macOS, Linux, iOS, Android |
| Network model | p2p | hybrid |
| Supported platforms | Rust; WebAssembly/browser | Windows, macOS, Linux, iOS, Android, and most closed platforms such as consoles |
| Matchmaking | No | — |
| Rollback netcode | Yes | — |
| Transport protocols | UDP; custom transports | UDP, DTLS, and secure WebSocket (WSS) |
| Free plan | — | Yes |
Both are listed in Best Game Networking Middleware. On Inferse, GGRS scores higher on our published basis.