FitMoney $uperSquad
Ranked in Financial Literacy Apps ·Free plan
About
FitMoney $uperSquad is a free, game-based financial literacy curriculum for students in grades K–6, designed for school or home use. It teaches financial decision-making through video modules, games, and choose-your-own-adventure stories, with learners earning points as they progress. Topics include budgeting, credit, and investing, alongside financial simulations, guided practice, and personalized learning. Activities are leveled for K–6 students and work on Android, iOS, and the web; touchscreen play is supported through most up-to-date browsers. Educators can enable voice-overs for questions and game instructions and adjust color contrast. The curriculum is rated four stars by Common Sense Education. Educators cannot currently see all students' progress at once, but can check an individual learner's completed missions in that learner's Award Center. Students under 13 need permission from a parent or guardian to create an account. FitMoney says it does not sell personal information to third parties, but may share it with service providers or an associated school or educational organization.
Who it is for
$uperSquad suits K–6 students learning financial concepts at home or in a classroom, as well as educators and caregivers supporting that learning. Educators should note the limit on seeing multiple learners' progress together.
What is good
- Free for every learner
- Lessons cover budgeting, credit, and investing
- Touchscreen mobile play supported
- Voice-overs and color-contrast adjustment available
What to know first
- Educators cannot view all students' progress at once
- Under-13 account creation requires parent or guardian permission
- Requires a persistent internet connection
Inferse review
FitMoney $uperSquad: the full review
$uperSquad presents financial topics through leveled games and stories for K–6 learners. It has accessibility controls and mobile support, but educators must check completed missions learner by learner.
FitMoney $uperSquad is a free, game-based financial literacy curriculum for K–6 learners. It best suits educators and caregivers who want leveled money lessons for school or home use. Its broad topic coverage is useful, but teachers who need to review class progress at a glance should look elsewhere.
Overview
Run by philanthropic nonprofit FitMoney, $uperSquad teaches real-world financial decision-making through video modules, games, and choose-your-own-adventure stories. Learners earn points as they progress, giving the curriculum an interactive structure rather than relying on instruction alone. The activities are leveled for K–6 students, which makes the program relevant across a broad elementary-school age range.
The curriculum covers budgeting, credit, and investing, alongside financial simulations, guided practice, and personalized learning. Common Sense Education rates it four stars. Students under 13 need a parent or guardian’s permission to create an account.
Key features
Multiple activity formats give learners different ways to encounter financial concepts, while leveled games and stories make the curriculum suitable for elementary students. Educators can check an individual learner’s completed missions in that learner’s Award Center. They cannot see all students’ progress at once, however, so tracking a class or spotting who needs help requires checking learners individually.
Voice-overs for questions and game instructions, plus a color-contrast adjustment, are useful accessibility controls. FitMoney says it does not sell personal information to third parties, though it may share information with service providers or an associated school or educational organization. It may collect a child’s first name and last initial, age, parent email, and technical interaction data, including to obtain parental consent where COPPA requires it.
Pricing
$uperSquad: 0.00 USD per free. The plan is free for every learner and includes the K–6 curriculum. There is no free trial; the full curriculum is available without a paid tier, making it a practical option for schools and families that want to avoid a subscription cost. No seat limit is stated.
Platforms
$uperSquad is available on Android, iOS, and the web. It supports touchscreen mobile devices, including Android phones and iPhones, through most up-to-date browsers. FitMoney recommends a persistent internet connection of 400 Kbps per connected user, an up-to-date browser, 4 GB of RAM, and a display of at least 6.5 inches diagonally and 375 × 667 pixels. Those requirements matter for classrooms planning to use older devices or weaker connections.
Who it's for
$uperSquad is a good fit for educators, students, and caregivers seeking a free financial literacy curriculum that can be used at school or at home. Its K–6 levels, varied activities, and accessibility controls support elementary learners across different settings. It is a weaker choice for teachers who need a consolidated class dashboard to monitor mission completion.
Pros and cons
- Pros: Free for every learner, with no paid-plan tradeoff for access to the K–6 curriculum.
- Pros: Covers budgeting, credit, investing, simulations, guided practice, and personalized learning through several activity formats.
- Pros: Voice-overs and color-contrast adjustment provide practical accessibility options.
- Cons: Educators must check completed missions learner by learner rather than reviewing the class together.
- Cons: Students under 13 need parent or guardian permission to create an account.
Alternatives
For a broader set of options, browse Financial Literacy Apps.
- Capera is another free web option, with free lessons and tools that require no signup and have no paywall; choose it if avoiding account creation is the priority.
- Finfluent offers free student access across Android, iOS, macOS, web, and Windows; it may suit learners who need support for more desktop platforms.
- FNCO offers a free plan and a £9.99/month Premium plan with an AI coach, courses, calculators, goals, analytics, priority support, and cross-device sync; choose it if those tools matter more than a K–6 curriculum.
- InvestLearning is a free web option with lessons, calculators, an investment simulator, and an AI teacher, whose use is limited and depends on service availability.
- Investmate offers a free mobile educational toolkit with 30+ courses on Android and iOS; it is an alternative for learners seeking a course-based toolkit.
- Moneyling Dreamlife-Sim is a freemium Android, iOS, and web alternative.
- Squirrel is a free iOS alternative.
- StockMotion is a freemium option for Android, iOS, and macOS.
Verdict
Choose $uperSquad if you need a free, leveled K–6 curriculum that combines games and stories with a wide range of financial topics, and can manage progress checks learner by learner. Look elsewhere if class-wide progress visibility is essential.
Compared on financial literacy apps
- Free plan
- Yesfitmoney.org
- Budgeting lessons
- Yesfitmoney.org
- Credit lessons
- Yesfitmoney.org
- Investing lessons
- Yesfitmoney.org
- Financial simulations
- Yesfitmoney.org
- Guided practice
- Yesfitmoney.org
- Personalized learning
- Yesfitmoney.org
Facts
- Purpose
- $uperSquad is a game-based financial literacy curriculum for K–6 youth.fitmoney.org · 30 Sept 2026
- Learning activities
- It uses video modules, games, and choose-your-own-adventure stories where learners earn points as they progress.fitmoney.org · 30 Sept 2026
- Curriculum
- The curriculum covers real-world financial decision-making through modules and activities and is rated four stars by Common Sense Education.supersquad.fitmoney.org · 30 Sept 2026
- Learner audience
- The games and adventures are leveled for K–6 students.supersquad.fitmoney.org · 30 Sept 2026
- Account permission
- Students under 13 need a parent or guardian’s permission to create an account.supersquad.fitmoney.org · 30 Sept 2026
- Classroom and home use
- FitMoney describes its financial literacy programs as serving students, educators, and caregivers in school and at home.fitmoney.org · 30 Sept 2026
- Accessibility controls
- The educator FAQ describes voice-overs for questions and game instructions, plus a color-contrast adjustment.fitmoney.org · 30 Sept 2026
- Progress tracking limit
- Educators cannot currently view all students’ progress at once; an individual learner’s completed missions can be checked in that learner’s Award Center.fitmoney.org · 30 Sept 2026
- Technical requirements
- The FAQ recommends a persistent internet connection of 400 Kbps per connected user, an up-to-date browser, 4 GB RAM, and a display at least 6.5 inches diagonally and 375 × 667 pixels.fitmoney.org · 30 Sept 2026
- Mobile support
- The FAQ says the program can be played on touchscreen mobile devices, including Android and iPhone, using most up-to-date browsers.fitmoney.org · 30 Sept 2026
- Privacy
- FitMoney says it does not sell personal information to third parties and may share it with service providers or an associated school or educational organization.fitmoney.org · 30 Sept 2026
- Children’s data
- The privacy policy says FitMoney may collect a child’s first name and last initial, age, parent email, and technical interaction data, and use that information to obtain parental consent where required by COPPA.fitmoney.org · 30 Sept 2026
- Support
- The $uperSquad page directs educators to [email protected] for classroom support.fitmoney.org · 30 Sept 2026
Company
- Maker and headquarters
- FitMoney describes itself as a philanthropic nonprofit; its site lists an address in Newton Center, Massachusetts.fitmoney.org · 30 Sept 2026
- Founded
- 2016fitmoney.org · 28 Sept 2026
- Headquarters
- Newton Center, Massachusetts, United Statesfitmoney.org · 28 Sept 2026
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Sources
- fitmoney.org/supersquad· checked 30 Sept 2026
- supersquad.fitmoney.org· checked 30 Sept 2026
- fitmoney.org/about· checked 30 Sept 2026
- fitmoney.org/_files/ugd/fe71b7_b1b9df59db7143dfbd154· checked 30 Sept 2026
- fitmoney.org/privacypolicy· checked 30 Sept 2026




