ScePSX

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About

ScePSX is ranked #7 of 32 in TurboGrafx-16 emulators on Inferse. It runs on Android, Linux, macOS, Windows.

Compared on TurboGrafx-16 emulators

Supported platforms
Windows, Linux, macOS, Androidgithub.com
BIOS required
Yesgithub.com
Disc-image formats
.bin/.cue, .img/.cue, .iso, .chdgithub.com
Netplay
Yesgithub.com
Cheat support
Yesgithub.com
License model
open-sourcegithub.com

Facts

Purpose
ScePSX is a lightweight PlayStation 1 emulator written entirely in C#.github.com · 3 Oct 2026
Save states
It supports saving and loading game progress at any time.github.com · 3 Oct 2026
Graphics
It supports D2D, D3D, OpenGL, and Vulkan renderers, with dynamic switching between them.github.com · 3 Oct 2026
PGXP
PGXP geometry enhancement works on software and hardware backends, and adjustments take effect without restarting.github.com · 3 Oct 2026
ReShade
ReShade post-processing effects are supported on D3D, OpenGL, and Vulkan backends.github.com · 3 Oct 2026
Resolution
Hardware backends support up to 4K output, while the software backend supports xBR and JINC upscaling algorithms.github.com · 3 Oct 2026
Other features
The emulator includes memory editing and search, cheat codes, online multiplayer, and multiple save-file management.github.com · 3 Oct 2026
Game formats
The FAQ lists .bin/.cue, .img/.cue, .iso, and .chd as supported game image formats.github.com · 3 Oct 2026
BIOS requirement
The emulator does not include BIOS files; users must provide one.github.com · 3 Oct 2026
Controls
Keyboard bindings can be customized in the File menu, and controllers are described as plug and play without extra setup.github.com · 3 Oct 2026
Platform details
The project lists Windows, Linux, macOS, and Android support; Android requires version 5.0 or later, with 9.0 or later recommended.github.com · 3 Oct 2026
Download variants
The README lists WinUI Lite, WinUI Full, AvaloniaUI, and Android downloads, plus optional GameDB and ControllerDB files.github.com · 3 Oct 2026
Support and contributions
The project invites users to submit bug reports or suggestions through GitHub Issues and contribute through pull requests.github.com · 3 Oct 2026
Performance reference
The README reports stable 60 FPS on an Intel Celeron 3215U under test conditions without GameDB, ReShade, or PGXP.github.com · 3 Oct 2026
Release compatibility
The v0.2.0.1 release notes say that save states in that version are completely incompatible with older versions.github.com · 3 Oct 2026
What it does
ScePSX is a lightweight PlayStation 1 emulator written in C#.github.com · 4 Oct 2026
Save states
It supports saving and loading game progress at any time.github.com · 4 Oct 2026
Graphics
It supports PGXP geometry enhancement and D2D, D3D, OpenGL, and Vulkan rendering backends.github.com · 4 Oct 2026
Resolution
Hardware backends support up to 4K output; the software backend supports xBR and JINC upscaling.github.com · 4 Oct 2026
ReShade
ReShade post-processing is supported on D3D, OpenGL, and Vulkan; D3D requires manual ReShade installation.github.com · 4 Oct 2026
Other features
The emulator includes memory editing and search, cheat codes, online multiplayer, and multiple save-file management.github.com · 4 Oct 2026
Game formats
Listed supported disc image formats are .bin/.cue, .img/.cue, .iso, and .chd.github.com · 4 Oct 2026
Controller support
The README describes controllers as plug-and-play and says no additional setup is required.github.com · 4 Oct 2026
Optional downloads
GameDB is listed as an optional download for automatic game configuration, and ControllerDB as optional support for more controllers.github.com · 4 Oct 2026
Limits
The emulator does not include BIOS files, which users must provide separately.github.com · 4 Oct 2026
Compatibility
The README says the vast majority of mainstream PS1 games are playable and lists NTSC-J, NTSC-U, and PAL support.github.com · 4 Oct 2026
License
The project identifies itself as MIT open source.github.com · 4 Oct 2026
Support
The project invites users to report bugs or suggest features through GitHub Issues and to contribute through pull requests.github.com · 4 Oct 2026

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