ScePSX
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About
ScePSX is ranked #7 of 32 in TurboGrafx-16 emulators on Inferse. It runs on Android, Linux, macOS, Windows.
Compared on TurboGrafx-16 emulators
- Supported platforms
- Windows, Linux, macOS, Androidgithub.com
- BIOS required
- Yesgithub.com
- Disc-image formats
- .bin/.cue, .img/.cue, .iso, .chdgithub.com
- Netplay
- Yesgithub.com
- Cheat support
- Yesgithub.com
- License model
- open-sourcegithub.com
Facts
- Purpose
- ScePSX is a lightweight PlayStation 1 emulator written entirely in C#.github.com · 3 Oct 2026
- Save states
- It supports saving and loading game progress at any time.github.com · 3 Oct 2026
- Graphics
- It supports D2D, D3D, OpenGL, and Vulkan renderers, with dynamic switching between them.github.com · 3 Oct 2026
- PGXP
- PGXP geometry enhancement works on software and hardware backends, and adjustments take effect without restarting.github.com · 3 Oct 2026
- ReShade
- ReShade post-processing effects are supported on D3D, OpenGL, and Vulkan backends.github.com · 3 Oct 2026
- Resolution
- Hardware backends support up to 4K output, while the software backend supports xBR and JINC upscaling algorithms.github.com · 3 Oct 2026
- Other features
- The emulator includes memory editing and search, cheat codes, online multiplayer, and multiple save-file management.github.com · 3 Oct 2026
- Game formats
- The FAQ lists .bin/.cue, .img/.cue, .iso, and .chd as supported game image formats.github.com · 3 Oct 2026
- BIOS requirement
- The emulator does not include BIOS files; users must provide one.github.com · 3 Oct 2026
- Controls
- Keyboard bindings can be customized in the File menu, and controllers are described as plug and play without extra setup.github.com · 3 Oct 2026
- Platform details
- The project lists Windows, Linux, macOS, and Android support; Android requires version 5.0 or later, with 9.0 or later recommended.github.com · 3 Oct 2026
- Download variants
- The README lists WinUI Lite, WinUI Full, AvaloniaUI, and Android downloads, plus optional GameDB and ControllerDB files.github.com · 3 Oct 2026
- Support and contributions
- The project invites users to submit bug reports or suggestions through GitHub Issues and contribute through pull requests.github.com · 3 Oct 2026
- Performance reference
- The README reports stable 60 FPS on an Intel Celeron 3215U under test conditions without GameDB, ReShade, or PGXP.github.com · 3 Oct 2026
- Release compatibility
- The v0.2.0.1 release notes say that save states in that version are completely incompatible with older versions.github.com · 3 Oct 2026
- What it does
- ScePSX is a lightweight PlayStation 1 emulator written in C#.github.com · 4 Oct 2026
- Save states
- It supports saving and loading game progress at any time.github.com · 4 Oct 2026
- Graphics
- It supports PGXP geometry enhancement and D2D, D3D, OpenGL, and Vulkan rendering backends.github.com · 4 Oct 2026
- Resolution
- Hardware backends support up to 4K output; the software backend supports xBR and JINC upscaling.github.com · 4 Oct 2026
- ReShade
- ReShade post-processing is supported on D3D, OpenGL, and Vulkan; D3D requires manual ReShade installation.github.com · 4 Oct 2026
- Other features
- The emulator includes memory editing and search, cheat codes, online multiplayer, and multiple save-file management.github.com · 4 Oct 2026
- Game formats
- Listed supported disc image formats are .bin/.cue, .img/.cue, .iso, and .chd.github.com · 4 Oct 2026
- Controller support
- The README describes controllers as plug-and-play and says no additional setup is required.github.com · 4 Oct 2026
- Optional downloads
- GameDB is listed as an optional download for automatic game configuration, and ControllerDB as optional support for more controllers.github.com · 4 Oct 2026
- Limits
- The emulator does not include BIOS files, which users must provide separately.github.com · 4 Oct 2026
- Compatibility
- The README says the vast majority of mainstream PS1 games are playable and lists NTSC-J, NTSC-U, and PAL support.github.com · 4 Oct 2026
- License
- The project identifies itself as MIT open source.github.com · 4 Oct 2026
- Support
- The project invites users to report bugs or suggest features through GitHub Issues and to contribute through pull requests.github.com · 4 Oct 2026
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Sources
- github.com/unknowall/ScePSX· checked 3 Oct 2026
- github.com/unknowall/ScePSX/releases· checked 3 Oct 2026