Live2D Cubism

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About

Live2D Cubism Editor turns drawn illustrations into animated 2D models. It supports puppet-style animation and mesh deformation, with physics and lip-sync features for shaping expressions. Live2D says the technology is used in mobile apps, console games, VTuber streaming, and animation. The editor exports PNG, JPEG, GIF, MP4, WebM, MOV, MOC3, model3.json, and motion3.json files, and downloads are offered for Windows and macOS, including Apple Silicon and Intel versions. Editor files work with nizima LIVE and various third-party applications; Live2D also provides an After Effects plug-in and Photoshop scripts. An integration feature allows external applications to set and retrieve model parameter values, though Live2D warns remote connections can expose users to malicious attacks via the Internet. The PRO trial lasts 42 days, after which the Editor continues as FREE. That tier has caps on texture size, ArtMesh, motion parameters, deformers, and parts; exceeding them prevents saving. Cubism PRO for indie is listed at $13.26 per month.

Who it is for

Cubism suits illustrators and creators who want to animate drawn artwork for interactive or video uses. Check the FREE tier's commercial-use conditions and model limits before choosing it for a project.

What is good

  • Puppet animation and mesh deformation
  • Physics and lip-sync features
  • Exports video, image, and model formats
  • Editor downloads for Windows and macOS

What to know first

  • FREE limits apply to model components and texture size
  • Exceeding FREE limits prevents saving
  • FREE commercial use is restricted by user category and sales

Inferse review

Live2D Cubism: the full review

Cubism provides tools for turning illustrations into expressive 2D models and supports a broad set of export formats. Its free tier has explicit model and commercial-use restrictions, while PRO for indie is $13.26 per month.

Overview

Live2D Cubism is a character-animation editor built around animating drawn illustrations as 2D models. It suits illustrators, VTuber creators, and game or app teams that want to bring existing artwork into a puppet-style workflow. Its strength is focused character expression; the main trade-off is that commercial eligibility and model caps make the free tier a poor fit for some projects.

Physics, lip sync, and mesh deformation give teams practical ways to add movement without replacing the original illustration. The range of export formats and SDK options also makes Cubism relevant to teams planning to use models across different applications and runtimes.

Key features

  • Illustration-based models: Cubism turns drawn artwork into movable 2D models. Mesh deformation and a puppet workflow make it a natural fit when a project needs expressive characters built from illustrations, rather than a general-purpose animation tool.
  • Expression tools: Physics and lip sync can add movement and facial expression. These are useful for character-led animation and streaming, though the workflow remains centred on models made from artwork.
  • Broad exports: Outputs include PNG, JPEG, GIF, MP4, WebM, MOV, MOC3, model3.json, and motion3.json. That mix spans common image and video formats as well as model and motion files, giving teams options for different downstream uses.
  • Connected workflows: Cubism files are supported by nizima LIVE and third-party applications. Live2D also provides an After Effects plug-in and Photoshop scripts. An integration feature lets external apps set and retrieve model parameter values, but enabling remote connections can expose users to malicious attacks over the Internet.
  • SDK paths: SDKs are available for Unity, Native, Web, Java, Unreal Engine, and Cocos Creator. SDK support varies by SDK across Windows, macOS, Linux, Android, iOS, and WebGL. The SDK download has no initial cost, but release licensing is separate and is not included with PRO for business.

Pricing

Cubism offers a 42-day PRO trial; afterward, the Editor continues as FREE. FREE is capped at one texture file up to 2048 px, 100 ArtMesh, 30 motion parameters, 50 deformers, and 30 parts. Going over those limits prevents saving, so it is best treated as a constrained evaluation tier rather than a safe production plan for larger models.

FREE commercial use is limited to General Users and Small-Scale Enterprises with annual sales under 10 million yen. Other users may use it only for non-commercial or supervision purposes. Teams should establish their eligibility before committing a project to this tier.

Cubism PRO for indie has flexible monthly pricing at 13.26 USD per month. The annual plan costs 91.02 USD per year in year one, 74.96 USD per year in year two, and 68.07 USD per year from year three onward. Annual subscriptions renew and cannot be cancelled during the subscription period. The three-year plan is 234.05 USD per month and is non-renewable. These options are aimed at general users and small-scale enterprises; monthly billing offers flexibility, while annual commitments trade cancellation flexibility for lower later-year rates.

Cubism PRO for business is aimed at medium or large businesses. Monthly billing is 61.32 USD per month. Annual pricing is 420.68 USD per year in year one, 380.91 USD per year in year two, and 350.32 USD per year from year three onward; annual subscriptions renew and cannot be cancelled during the subscription period. Business users should also account for the separate SDK release license, which is not included in PRO for business.

Platforms

Cubism Editor downloads are offered for Windows and macOS, including Apple Silicon and Intel Mac versions. The broader SDK platform range depends on the SDK and includes Windows, macOS, Linux, Android, iOS, and WebGL.

Who it's for

Cubism is a strong fit for illustrators and character teams creating animated 2D models for mobile apps, console games, VTuber streaming, or animation. Its export choices and SDK ecosystem are useful when a model needs to move into a wider application stack. It is less suitable for organizations that do not meet the free tier's commercial-use criteria unless they budget for PRO, and teams planning commercial SDK releases need to treat SDK licensing as a separate cost.

Pros and cons

  • Pro: Physics, lip sync, and mesh deformation focus the tool on expressive character animation from drawn artwork.
  • Pro: Image, video, model, and motion exports plus SDKs for several engines and platforms give teams multiple routes to deployment.
  • Pro: The 42-day PRO trial continues into a usable FREE tier rather than ending access to the Editor.
  • Con: FREE has tight model caps, and exceeding them prevents saving.
  • Con: FREE commercial use is restricted by user type and annual sales, which can rule it out for larger businesses.
  • Con: PRO for business does not include SDK release licensing, so the subscription alone may not cover a commercial release workflow.
  • Con: Remote external-app connections carry a security warning, requiring care when enabling integrations.

Alternatives

Rive is worth considering when collaborative files and broad editor platform coverage are more important; its free plan includes three collaborative files and one project, and it supports Android, iOS, Linux, macOS, web, and Windows.

SpineBones is a free, Windows- and macOS-focused option if a 300-frame timeline, playback up to 120 FPS, and WebM, PNG-sequence, or spritesheet exports suit the workflow.

Spriter is another option for basic PNG and spritesheet animation, with a free version and a one-user Pro license priced at 59.99 USD per month.

Effekseer may suit teams seeking a free, open-source program across desktop, mobile, and web platforms.

SkelForm is a free and open-source 2D skeletal animator available on Linux, macOS, web, and Windows.

Keyframe.it is a free web option.

RenderPop Spritesheet Editor is a free web option.

SpriteBrew is a freemium web option.

Verdict

Choose Live2D Cubism if your team needs expressive 2D character models built from illustrations and values the combination of deformation, physics, lip sync, and multiple export routes. Look elsewhere if the FREE commercial terms exclude your organization, the model caps are too restrictive, or you need SDK release licensing bundled into the business subscription.

Compared on animation software

Free plan
Yeslive2d.com
Paid from
$13.26/molive2d.com
Animation workflow
puppetlive2d.com
Mesh deformation
Yeslive2d.com
Lip sync
Yeslive2d.com
Supported platforms
Windows, macOSlive2d.com
Export formats
PNG, JPEG, GIF, MP4, WebM, MOV, MOC3, model3.json, motion3.jsonlive2d.com

Facts

Purpose
Cubism Editor models and animates drawn illustrations to create dynamic 2D expressions.live2d.com · 29 Sept 2026
Animation features
The Editor includes physics and lip-sync features for enhancing expressions.live2d.com · 29 Sept 2026
Typical uses
Live2D says its technology is used in mobile apps, console games, VTuber streaming, and animations.live2d.com · 29 Sept 2026
Trial and free tier
The PRO trial lasts 42 days, after which the Editor continues as the FREE version.live2d.com · 29 Sept 2026
FREE tier limits
FREE supports up to one texture file at 2048 px, 100 ArtMesh, 30 motion parameters, 50 deformers, and 30 parts; exceeding FREE limits prevents saving.live2d.com · 29 Sept 2026
FREE commercial use
FREE commercial use is permitted only for General Users and Small-Scale Enterprises with annual sales under 10 million yen; other users are limited to non-commercial or supervision purposes.live2d.com · 29 Sept 2026
Integrations
Editor files are supported by nizima LIVE and various third-party applications, and Live2D provides an After Effects plug-in and Photoshop scripts.live2d.com · 29 Sept 2026
External application integration
The Editor can communicate with external applications through an integration feature that lets them set and retrieve model parameter values.docs.live2d.com · 29 Sept 2026
Integration security note
Live2D warns that enabling remote external-application connections may expose the user to malicious attacks via the Internet.docs.live2d.com · 29 Sept 2026
Supported editor platforms
Cubism Editor downloads are offered for Windows and macOS, including Apple Silicon and Intel macOS versions.live2d.com · 29 Sept 2026
SDK platforms
Live2D lists SDKs for Unity, Native, Web, Java, Unreal Engine, and Cocos Creator; its SDK page lists support across Windows, macOS, Linux, Android, iOS, and WebGL depending on SDK.live2d.com · 29 Sept 2026
SDK licensing
The Cubism SDK can be downloaded with no initial cost, while SDK release licensing is a separate matter and is not included with the PRO for business subscription.live2d.com · 29 Sept 2026
Support and learning
Live2D provides manuals, tutorials, free sample data, and Live2D Help for users.live2d.com · 29 Sept 2026
Security issue notice
Live2D reports a vulnerability that could crash older Cubism Editor or Viewer versions when malformed MOC3 files are loaded, and provides a consistency checker for checking files.live2d.com · 29 Sept 2026
Company
Live2D Inc. lists its address in Shinjuku, Tokyo, Japan, and says it was founded on July 31, 2006.live2d.jp · 29 Sept 2026

Company

Founded
2006live2d.com · 28 Sept 2026
Headquarters
Shinjuku-ku, Tokyo, Japanlive2d.com · 28 Sept 2026

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