Netcode for GameObjects vs Photon Server
| Netcode for GameObjects | Photon Server | |
|---|---|---|
| Free plan | No | No |
| Free trial | No | No |
| Paid from | — | — |
| Open source | No | No |
| Platforms | Windows, macOS, Linux, iOS, Android | Windows |
| Free plan | Yes | No |
| Network model | hybrid | client-server |
| Supported platforms | Windows, macOS, Linux, iOS, Android, and most closed platforms such as consoles | Windows; .NET/C# clients; cross-platform game clients |
| Transport protocols | UDP, DTLS, and secure WebSocket (WSS) | reliable UDP; TCP; HTTP; WebSocket; Secure WebSocket |
| Paid from | — | 500 /mo |
| Matchmaking | — | Yes |
Both are listed in Best Game Networking Middleware. On Inferse, Netcode for GameObjects scores higher on our published basis.